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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Description
Get predicted LOD level. This value is usually calculated in UpdateLODStatus, but can be modified by skeletal mesh streaming.
| Name | GetPredictedLODLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
UFUNCTION (BlueprintPure, Category="Components|SkinnedMesh")
int32 GetPredictedLODLevel() const