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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FTransform > & GetEditableComponentSpaceTransforms () |
Get Access to the current editable space bases | Components/SkinnedMeshComponent.h | |
const TArray< FTransform > & GetEditableComponentSpaceTransforms () |
Components/SkinnedMeshComponent.h |
GetEditableComponentSpaceTransforms()
Description
Get Access to the current editable space bases
| Name | GetEditableComponentSpaceTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
TArray < FTransform > & GetEditableComponentSpaceTransforms()
GetEditableComponentSpaceTransforms()
| Name | GetEditableComponentSpaceTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
const TArray < FTransform > & GetEditableComponentSpaceTransforms() const