Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< uint8 > & GetEditableBoneVisibilityStates () |
Get Access to the current editable bone visibility states | Components/SkinnedMeshComponent.h | |
const TArray< uint8 > & GetEditableBoneVisibilityStates () |
Components/SkinnedMeshComponent.h |
GetEditableBoneVisibilityStates()
Description
Get Access to the current editable bone visibility states
| Name | GetEditableBoneVisibilityStates |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
TArray < uint8 > & GetEditableBoneVisibilityStates()
GetEditableBoneVisibilityStates()
| Name | GetEditableBoneVisibilityStates |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
const TArray < uint8 > & GetEditableBoneVisibilityStates() const