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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Description
Get CPU skinned vertices for the specified LOD level. Includes morph targets if they are enabled. Note: This function is very SLOW as it needs to flush the render thread.
| Name | GetCPUSkinnedVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void GetCPUSkinnedVertices
(
TArray < struct FFinalSkinVertex > & OutVertices,
int32 InLODIndex
) const
Parameters
| Name | Remarks |
|---|---|
| OutVertices | The skinned vertices |
| InLODIndex | The LOD we want to export |