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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform GetBoneTransform
(
int32 BoneIndex |
Get Bone Transform from index | Components/SkinnedMeshComponent.h | |
FTransform GetBoneTransform
(
FName InBoneName, |
Get world-space bone transform. | Components/SkinnedMeshComponent.h |
|
FTransform GetBoneTransform
(
int32 BoneIndex, |
Get world space bone transform from bone index, also specifying the component transform to use | Components/SkinnedMeshComponent.h |
GetBoneTransform(int32)
Description
Get Bone Transform from index
| Name | GetBoneTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
FTransform GetBoneTransform
(
int32 BoneIndex
) const
the transform of the bone at the specified index
Parameters
| Name | Remarks |
|---|---|
| BoneIndex | Index of the bone |
GetBoneTransform(FName, ERelativeTransformSpace)
Description
Get world-space bone transform.
| Name | GetBoneTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
UFUNCTION (BlueprintCallable, Category="Transformation", Meta=(Keywords="Bone"))
FTransform GetBoneTransform
(
FName InBoneName,
ERelativeTransformSpace TransformSpace
) const
Bone transform in world space if bone is found. Otherwise it will return component's transform in world space.
Parameters
| Name | Remarks |
|---|---|
| InBoneName | Name of the the bone to get the transform |
GetBoneTransform(int32, const FTransform &)
Description
Get world space bone transform from bone index, also specifying the component transform to use
| Name | GetBoneTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
FTransform GetBoneTransform
(
int32 BoneIndex,
const FTransform & LocalToWorld
) const
the transform of the bone at the specified index
Parameters
| Name | Remarks |
|---|---|
| BoneIndex | Index of the bone |