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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent > API/Runtime/Engine/USkinnedMeshComponent/FMissingLeaderBoneCacheEntry
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Components/SkinnedMeshComponent.h |
|
|
|
Components/SkinnedMeshComponent.h |
|
FMissingLeaderBoneCacheEntry()
| |
|
| Name |
FMissingLeaderBoneCacheEntry |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path |
#include "Components/SkinnedMeshComponent.h" |
FMissingLeaderBoneCacheEntry()
FMissingLeaderBoneCacheEntry(const FTransform &, int32)
| |
|
| Name |
FMissingLeaderBoneCacheEntry |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path |
#include "Components/SkinnedMeshComponent.h" |
FMissingLeaderBoneCacheEntry
(
const FTransform & InRelativeTransform,
int32 InCommonAncestorBoneIndex
)