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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedAsset
Description
Returns the UV channel data for a given material index. Used by the texture streamer. This data applies to all lod-section using the same material.
Derived Overrides
| Name | GetUVChannelData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual const FMeshUVChannelInfo * GetUVChannelData
(
int32 MaterialIndex
) const
the data, or null if none exists.
Parameters
| Name | Remarks |
|---|---|
| MaterialIndex | the material index for which to get the data for. |