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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FMatrix44f > & GetRefBasesInvMatrix () |
Return the reference skeleton precomputed bases. | Engine/SkinnedAsset.h | |
virtual const TArray< FMatrix44f > & GetRefBasesInvMatrix () |
Engine/SkinnedAsset.h |
GetRefBasesInvMatrix()
Description
Return the reference skeleton precomputed bases.
| Name | GetRefBasesInvMatrix |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual TArray < FMatrix44f > & GetRefBasesInvMatrix()
GetRefBasesInvMatrix()
| Name | GetRefBasesInvMatrix |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual const TArray < FMatrix44f > & GetRefBasesInvMatrix() const