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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< TObjectPtr< UMorphTarget > > & GetMorphTargets () |
Return the morph targets. | Engine/SkinnedAsset.h | |
virtual const TArray< TObjectPtr< UMorphTarget > > & GetMorphTargets () |
Engine/SkinnedAsset.h |
GetMorphTargets()
Description
Return the morph targets.
| Name | GetMorphTargets |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual TArray < TObjectPtr < UMorphTarget > > & GetMorphTargets()
GetMorphTargets()
| Name | GetMorphTargets |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual const TArray < TObjectPtr < UMorphTarget > > & GetMorphTargets() const