Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FSkeletalMeshLODInfo > & GetLODInfoArray () |
Return the whole array of LOD info. | Engine/SkinnedAsset.h | |
virtual const TArray< FSkeletalMeshLODInfo > & GetLODInfoArray () |
Engine/SkinnedAsset.h |
GetLODInfoArray()
Description
Return the whole array of LOD info.
| Name | GetLODInfoArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual TArray < FSkeletalMeshLODInfo > & GetLODInfoArray()
GetLODInfoArray()
| Name | GetLODInfoArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual const TArray < FSkeletalMeshLODInfo > & GetLODInfoArray() const