Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMatrix GetComposedRefPoseMatrix
(
FName InBoneName |
Return the component orientation of a bone or socket. | Engine/SkinnedAsset.h | |
virtual FMatrix GetComposedRefPoseMatrix
(
int32 InBoneIndex |
Return the component orientation of a bone or socket. | Engine/SkinnedAsset.h |
GetComposedRefPoseMatrix(FName)
Description
Return the component orientation of a bone or socket.
| Name | GetComposedRefPoseMatrix |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual FMatrix GetComposedRefPoseMatrix
(
FName InBoneName
) const
GetComposedRefPoseMatrix(int32)
Description
Return the component orientation of a bone or socket.
| Name | GetComposedRefPoseMatrix |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
virtual FMatrix GetComposedRefPoseMatrix
(
int32 InBoneIndex
) const