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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedAsset
Description
Take the BoneSpaceTransforms array (translation vector, rotation quaternion and scale vector) and update the array of component-space bone transformation matrices (ComponentSpaceTransforms). It will work down hierarchy multiplying the component-space transform of the parent by the relative transform of the child. This code also applies any per-bone rotators etc. as part of the composition process
| Name | FillComponentSpaceTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include Path | #include "Engine/SkinnedAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkinnedAsset.cpp |
void FillComponentSpaceTransforms
(
const TArray < FTransform > & InBoneSpaceTransforms,
const TArray < FBoneIndexType > & InFillComponentSpaceTransformsRequiredBones,
TArray < FTransform > & OutComponentSpaceTransforms
) const