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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeleton
Description
Rename an existing blend profile with the specified name. Returns the pointer if success, nullptr on failure
| Name | RenameBlendProfile |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
UBlendProfile * RenameBlendProfile
(
const FName & InProfileName,
const FName & InNewProfileName
)