Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeleton
Description
Merge has failed, then Recreate BoneTree
This will invalidate all animations that were linked before, but this is needed
| Name | RecreateBoneTree |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool RecreateBoneTree
(
USkinnedAsset * InSkinnedAsset
)
true if success
Parameters
| Name | Remarks |
|---|---|
| InSkinnedAsset | : Mesh to build from. |