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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeleton
Description
Merge all Bones to BoneTrees if not exists
Note that this bonetree can't ever clear up because doing so will corrupt all animation data that was imported based on this If nothing exists, it will build new bone tree
| Name | MergeAllBonesToBoneTree |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool MergeAllBonesToBoneTree
(
const USkinnedAsset * InSkinnedAsset,
bool bShowProgress
)
true if success
Parameters
| Name | Remarks |
|---|---|
| InSkinnedAsset | : Mesh to build from. |