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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeleton
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsCompatibleForEditor
(
const USkeleton* InSkeleton |
Check if animation content authored on the supplied skeleton may be played on this skeleton. | Animation/Skeleton.h | |
bool IsCompatibleForEditor
(
const FString& SkeletonAssetString |
Check if this skeleton is compatible with another skeleton asset that is identified by the string returned by AssetData(SkeletonPtr).GetExportTextName(). | Animation/Skeleton.h | |
bool IsCompatibleForEditor
(
const FAssetData& AssetData, |
Check if this skeleton is compatible with a given other asset, if that is a skeleton. | Animation/Skeleton.h |
IsCompatibleForEditor(const USkeleton *)
Description
Check if animation content authored on the supplied skeleton may be played on this skeleton. Note that animations may not always be correct if they were not authored on this skeleton, and may require retargeting or other fixup.
| Name | IsCompatibleForEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool IsCompatibleForEditor
(
const USkeleton * InSkeleton
) const
IsCompatibleForEditor(const FString &)
Description
Check if this skeleton is compatible with another skeleton asset that is identified by the string returned by AssetData(SkeletonPtr).GetExportTextName().
| Name | IsCompatibleForEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool IsCompatibleForEditor
(
const FString & SkeletonAssetString
) const
IsCompatibleForEditor(const FAssetData &, const TCHAR *)
Description
Check if this skeleton is compatible with a given other asset, if that is a skeleton.
| Name | IsCompatibleForEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool IsCompatibleForEditor
(
const FAssetData & AssetData,
const TCHAR * InTag
) const