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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeleton
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USkeletalMesh * GetPreviewMesh () |
Get the preview mesh for this asset | Animation/Skeleton.h | |
virtual USkeletalMesh * GetPreviewMesh
(
bool bFindIfNotSet |
IInterface_PreviewMeshProvider interface | Animation/Skeleton.h |
GetPreviewMesh()
Description
Get the preview mesh for this asset
| Name | GetPreviewMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
virtual USkeletalMesh * GetPreviewMesh() const
GetPreviewMesh(bool)
Description
IInterface_PreviewMeshProvider interface
| Name | GetPreviewMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
virtual USkeletalMesh * GetPreviewMesh
(
bool bFindIfNotSet
)