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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeleton
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddNewVirtualBone
(
const FName SourceBoneName, |
Animation/Skeleton.h | ||
bool AddNewVirtualBone
(
const FName SourceBoneName, |
Animation/Skeleton.h |
AddNewVirtualBone(const FName, const FName)
| Name | AddNewVirtualBone |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool AddNewVirtualBone
(
const FName SourceBoneName,
const FName TargetBoneName
)
AddNewVirtualBone(const FName, const FName, FName &)
| Name | AddNewVirtualBone |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool AddNewVirtualBone
(
const FName SourceBoneName,
const FName TargetBoneName,
FName & NewVirtualBoneName
)