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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshSocket
Description
Utility that returns the current matrix for this socket with an offset. Returns false if socket was not valid (bone not found etc)
| Name | GetSocketMatrixWithOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h |
| Include Path | #include "Engine/SkeletalMeshSocket.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
bool GetSocketMatrixWithOffset
(
FMatrix & OutMatrix,
class USkeletalMeshComponent * SkelComp,
const FVector & InOffset,
const FRotator & InRotation
) const
bool true if successful, false if not
Parameters
| Name | Remarks |
|---|---|
| OutMatrix | The resulting socket matrix |
| SkelComp | The skeletal mesh component that the socket comes from |
| InOffset | The additional offset to apply to the socket location |
| InRotation | The additional rotation to apply to the socket rotation |