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Controls the selection of the system used to simplify skeletal meshes.
| Name | USkeletalMeshSimplificationSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSimplificationSettings.h |
| Include Path | #include "Engine/SkeletalMeshSimplificationSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Skeletal Mesh Simplification"),
MinimalAPI)
class USkeletalMeshSimplificationSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → USkeletalMeshSimplificationSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkeletalMeshSimplificationSettings
(
const FObjectInitializer& ObjectInitializer |
Engine/SkeletalMeshSimplificationSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkeletalMeshReductionModuleName | FName | Mesh reduction plugin to use when simplifying skeletal meshes | Engine/SkeletalMeshSimplificationSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Engine/SkeletalMeshSimplificationSettings.h | ||
void SetSkeletalMeshReductionModuleName
(
FName InSkeletalMeshReductionModuleName |
Engine/SkeletalMeshSimplificationSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Engine/SkeletalMeshSimplificationSettings.h | ||
virtual FName GetContainerName() |
Engine/SkeletalMeshSimplificationSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/SkeletalMeshSimplificationSettings.h |