Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshLODSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 SetLODSettingsToMesh
(
USkeletalMesh* InMesh |
Set InMesh->LODInfo with this LOD Settings return # of settings that are set. Return N for 0-(N-1). | Engine/SkeletalMeshLODSettings.h | |
bool SetLODSettingsToMesh
(
USkeletalMesh* InMesh, |
Set InMesh->LODInfo with this LOD Settings for LODIndex return true if succeed | Engine/SkeletalMeshLODSettings.h |
SetLODSettingsToMesh(USkeletalMesh *)
Description
Set InMesh->LODInfo with this LOD Settings return # of settings that are set. Return N for 0-(N-1).
| Name | SetLODSettingsToMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshLODSettings.h |
| Include Path | #include "Engine/SkeletalMeshLODSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODSettings.cpp |
int32 SetLODSettingsToMesh
(
USkeletalMesh * InMesh
) const
SetLODSettingsToMesh(USkeletalMesh *, int32)
Description
Set InMesh->LODInfo with this LOD Settings for LODIndex return true if succeed
| Name | SetLODSettingsToMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshLODSettings.h |
| Include Path | #include "Engine/SkeletalMeshLODSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODSettings.cpp |
bool SetLODSettingsToMesh
(
USkeletalMesh * InMesh,
int32 LODIndex
) const