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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshEditorData
Description
Return the imported source LOD data, create one if there is nothing. Previous reference get by this function can be invalid if we have to add items
| Name | GetLODImportedData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshEditorData.h |
| Include Path | #include "Engine/SkeletalMeshEditorData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshEditorData.cpp |
FRawSkeletalMeshBulkData & GetLODImportedData
(
int32 LODIndex
)