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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateClothTransform () |
Set the cloth transform update to trigger with no teleport option. | Components/SkeletalMeshComponent.h | |
void UpdateClothTransform
(
ETeleportType TeleportType |
Updates cloth collision outside the cloth asset (environment collision, child collision, etc...) Should be called when scene changes or world position changes | Components/SkeletalMeshComponent.h |
UpdateClothTransform()
Description
Set the cloth transform update to trigger with no teleport option.
| Name | UpdateClothTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
void UpdateClothTransform()
UpdateClothTransform(ETeleportType)
Description
Updates cloth collision outside the cloth asset (environment collision, child collision, etc...) Should be called when scene changes or world position changes
| Name | UpdateClothTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
void UpdateClothTransform
(
ETeleportType TeleportType
)