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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Updates cloth collision inside the cloth asset (from a physics asset). Should be called when the physics asset changes and the effects are needed straight away.
| Name | UpdateClothCollision |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
void UpdateClothCollision()