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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Trace a shape against just this component. Will trace against each body, returning as soon as any collision is found. Note that this collision may not be the closest.
Virtual Inheritance
- UPrimitiveComponent::SweepComponent → USkeletalMeshComponent::SweepComponent
| Name | SweepComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual bool SweepComponent
(
FHitResult & OutHit,
const FVector Start,
const FVector End,
const FQuat & ShapRotation,
const FCollisionShape & CollisionShape,
bool bTraceComplex
)
true if a hit is found
Parameters
| Name | Remarks |
|---|---|
| OutHit | Information about hit against this component, if true is returned |
| Start | Start location of the trace |
| End | End location of the trace |
| ShapeWorldRotation | The rotation applied to the collision shape in world space |
| CollisionShape | Collision Shape |
| bTraceComplex | Whether or not to trace complex |