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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case
Virtual Inheritance
- UActorComponent::ShouldCreatePhysicsState → UPrimitiveComponent::ShouldCreatePhysicsState → USkeletalMeshComponent::ShouldCreatePhysicsState
| Name | ShouldCreatePhysicsState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual bool ShouldCreatePhysicsState() const