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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Sets whether or not to animate cloth in the editor. Requires Update Animation In Editor to also be true. This is supported only in the editor
| Name | SetUpdateClothInEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkeletalMesh",
Meta=(DevelopmentOnly, UnsafeDuringActorConstruction="true"))
void SetUpdateClothInEditor
(
const bool NewUpdateState
)