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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveClothCollisionSource
(
USkeletalMeshComponent* InSourceComponent |
Remove a cloth collision source defined by a component | Components/SkeletalMeshComponent.h | |
void RemoveClothCollisionSource
(
USkeletalMeshComponent* InSourceComponent, |
Remove a cloth collision source defined by both a component and a physics asset | Components/SkeletalMeshComponent.h |
|
RemoveClothCollisionSource(USkeletalMeshComponent *)
Description
Remove a cloth collision source defined by a component
| Name | RemoveClothCollisionSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
void RemoveClothCollisionSource
(
USkeletalMeshComponent * InSourceComponent
)
RemoveClothCollisionSource(USkeletalMeshComponent , UPhysicsAsset )
Description
Remove a cloth collision source defined by both a component and a physics asset
| Name | RemoveClothCollisionSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
UFUNCTION (BlueprintCallable, Category="Clothing")
void RemoveClothCollisionSource
(
USkeletalMeshComponent * InSourceComponent,
UPhysicsAsset * InSourcePhysicsAsset
)