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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.
Virtual Inheritance
- UActorComponent::OnUnregister → USceneComponent::OnUnregister → UPrimitiveComponent::OnUnregister → USkinnedMeshComponent::OnUnregister → USkeletalMeshComponent::OnUnregister
| Name | OnUnregister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual void OnUnregister()