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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Allows components to wait on outstanding tasks prior to sending EOF update data. Executed on Game Thread and may await tasks.
Virtual Inheritance
- UActorComponent::OnPreEndOfFrameSync → USkeletalMeshComponent::OnPreEndOfFrameSync
| Name | OnPreEndOfFrameSync |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void OnPreEndOfFrameSync()