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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Store cloth simulation data into OutClothSimulData. Override USkinnedMeshComponent.
Virtual Inheritance
- IClothSimulationDataProvider::GetUpdateClothSimulationData_AnyThread → USkinnedMeshComponent::GetUpdateClothSimulationData_AnyThread → USkeletalMeshComponent::GetUpdateClothSimulationData_AnyThread
| Name | GetUpdateClothSimulationData_AnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void GetUpdateClothSimulationData_AnyThread
(
TMap < int32, FClothSimulData > & OutClothSimulData,
FMatrix & OutLocalToWorld,
float & OutClothBlendWeight
) const