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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector3f GetSkinnedVertexPosition
(
USkeletalMeshComponent* Component, |
Components/SkeletalMeshComponent.h | ||
static FVector3f GetSkinnedVertexPosition
(
USkeletalMeshComponent* Component, |
Components/SkeletalMeshComponent.h |
GetSkinnedVertexPosition(USkeletalMeshComponent *, int32, const FSkeletalMeshLODRenderData &, const FSkinWeightVertexBuffer &)
| Name | GetSkinnedVertexPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
static FVector3f GetSkinnedVertexPosition
(
USkeletalMeshComponent * Component,
int32 VertexIndex,
const FSkeletalMeshLODRenderData & Model,
const FSkinWeightVertexBuffer & SkinWeightBuffer
)
GetSkinnedVertexPosition(USkeletalMeshComponent *, int32, const FSkeletalMeshLODRenderData &, const FSkinWeightVertexBuffer &, TArray< FMatrix44f > &)
| Name | GetSkinnedVertexPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
static FVector3f GetSkinnedVertexPosition
(
USkeletalMeshComponent * Component,
int32 VertexIndex,
const FSkeletalMeshLODRenderData & Model,
const FSkinWeightVertexBuffer & SkinWeightBuffer,
TArray < FMatrix44f > & CachedRefToLocals
)