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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Returns the active post process instance is one is available. This is set on the mesh that this component is using, and is evaluated immediately after the main instance.
| Name | GetPostProcessInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkeletalMesh",
Meta=(Keywords="AnimBlueprint", UnsafeDuringActorConstruction="true"))
UAnimInstance * GetPostProcessInstance() const