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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Get the post-processing AnimBP to be used for this skeletal mesh component. In case an override post-processing AnimBP is set, it will always return the AnimBP class of that. Otherwise the one set in skeletal mesh asset will be returned.
| Name | GetPostProcessAnimBPClassToBeUsed |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
TSubclassOf < UAnimInstance > GetPostProcessAnimBPClassToBeUsed() const