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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS const TArray< UAnimInstance * > & GetLinkedAnimInstances () |
Get the anim instances linked to the main AnimScriptInstance | Components/SkeletalMeshComponent.h | |
PRAGMA_DISABLE_DEPRECATION_WARNINGSTArray< TObjectPtr< UAnimInstance > > & GetLinkedAnimInstances () |
Components/SkeletalMeshComponent.h |
GetLinkedAnimInstances()
Description
Get the anim instances linked to the main AnimScriptInstance
| Name | GetLinkedAnimInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS const TArray < UAnimInstance * > & GetLinkedAnimInstances() const
GetLinkedAnimInstances()
| Name | GetLinkedAnimInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGSTArray < TObjectPtr < UAnimInstance > > & GetLinkedAnimInstances()