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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Returns the a tagged linked instance node. If no linked instances are found or none are tagged with the supplied name, this will return NULL.
| Name | GetLinkedAnimGraphInstanceByTag |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
UFUNCTION (BlueprintPure, Category="Components|SkeletalMesh|Animation Blueprint Linking",
Meta=(Keywords="AnimBlueprint", UnsafeDuringActorConstruction="true"))
UAnimInstance * GetLinkedAnimGraphInstanceByTag
(
FName InTag
) const