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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get Access to the current editable Curve Array - uses same buffer as space bases | Components/SkeletalMeshComponent.h | ||
const FBlendedHeapCurve & GetEditableAnimationCurves () |
Components/SkeletalMeshComponent.h |
GetEditableAnimationCurves()
Description
Get Access to the current editable Curve Array - uses same buffer as space bases
| Name | GetEditableAnimationCurves |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
FBlendedHeapCurve & GetEditableAnimationCurves()
GetEditableAnimationCurves()
| Name | GetEditableAnimationCurves |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
const FBlendedHeapCurve & GetEditableAnimationCurves() const