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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
If PhysicsTransformUpdateMode is set to SimulationUpdatesComponentTransform, this returns the world-space transform of the body passed in (assumed to be the root body), after applying the TransformToRoot offset. Otherwise, it returns the component transform.
Virtual Inheritance
- UPrimitiveComponent::GetComponentTransformFromBodyInstance → USkeletalMeshComponent::GetComponentTransformFromBodyInstance
| Name | GetComponentTransformFromBodyInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual FTransform GetComponentTransformFromBodyInstance
(
FBodyInstance * UseBI
)