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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
| Name | FPendingRadialForces |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
Syntax
struct FPendingRadialForces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPendingRadialForces
(
FVector InOrigin, |
Components/SkeletalMeshComponent.h |
Enums
Public
| Name | Remarks |
|---|---|
| EType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoreMass | bool | Components/SkeletalMeshComponent.h | ||
| Falloff | ERadialImpulseFalloff | Components/SkeletalMeshComponent.h | ||
| FrameNum | int32 | Components/SkeletalMeshComponent.h | ||
| Origin | FVector | Components/SkeletalMeshComponent.h | ||
| Radius | float | Components/SkeletalMeshComponent.h | ||
| Strength | float | Components/SkeletalMeshComponent.h | ||
| Type | EType | Components/SkeletalMeshComponent.h |