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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EvaluatePostProcessMeshInstance
(
TArray< FTransform >& OutBoneSpaceTransforms, |
Components/SkeletalMeshComponent.h | ||
void EvaluatePostProcessMeshInstance
(
TArray< FTransform >& OutBoneSpaceTransforms, |
Evaluates the post process instance from the skeletal mesh this component is using. | Components/SkeletalMeshComponent.h |
EvaluatePostProcessMeshInstance(TArray< FTransform > &, FCompactPose &, FBlendedHeapCurve &, const USkeletalMesh *, FVector &, UE::Anim::FHeapAttributeContainer &)
| Name | EvaluatePostProcessMeshInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void EvaluatePostProcessMeshInstance
(
TArray < FTransform > & OutBoneSpaceTransforms,
FCompactPose & InOutPose,
FBlendedHeapCurve & OutCurve,
const USkeletalMesh * InSkeletalMesh,
FVector & OutRootBoneTranslation,
UE::Anim::FHeapAttributeContainer & OutAttributes
) const
EvaluatePostProcessMeshInstance(TArray< FTransform > &, FCompactPose &, FBlendedHeapCurve &, const USkeletalMesh *, FVector &, UE::Anim::FHeapAttributeContainer &, bool)
Description
Evaluates the post process instance from the skeletal mesh this component is using.
| Name | EvaluatePostProcessMeshInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void EvaluatePostProcessMeshInstance
(
TArray < FTransform > & OutBoneSpaceTransforms,
FCompactPose & InOutPose,
FBlendedHeapCurve & OutCurve,
const USkeletalMesh * InSkeletalMesh,
FVector & OutRootBoneTranslation,
UE::Anim::FHeapAttributeContainer & OutAttributes,
bool bInForceRefPose
) const