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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMeshComponent
Description
Returns the calculated mass in kg. This is not 100% exactly the mass physx will calculate, but it is very close ( difference < 0.1kg ).
Virtual Inheritance
- UPrimitiveComponent::CalculateMass → USkeletalMeshComponent::CalculateMass
| Name | CalculateMass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual float CalculateMass
(
FName BoneName
)