Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Returns `true_ if this LOD has a mesh description to generate render data from. If not, then render data is automatically generated from a lower LOD level. Use this rather than GetMeshDescription if the only requirement is to check for existence, since this function won't unpack a full mesh description object from bulk storage if it doesn't have to.
| Name | HasMeshDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
bool HasMeshDescription
(
const int32 InLODIndex
) const
`This_ LOD index contains a valid mesh description object.
Parameters
| Name | Remarks |
|---|---|
| InLODIndex | The LOD index to check for existence of a mesh description object. |