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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSkeletalMeshSourceModel & GetSourceModel
(
const int32 InLODIndex |
Returns the source model object for the skeletal mesh of a given LOD. | Engine/SkeletalMesh.h | |
FSkeletalMeshSourceModel & GetSourceModel
(
const int32 InLODIndex |
Returns the source model object for the skeletal mesh of a given LOD. | Engine/SkeletalMesh.h |
GetSourceModel(const int32)
Description
Returns the source model object for the skeletal mesh of a given LOD. This source models stores an optional mesh description that the renderable data is generated from. If there is no mesh description object, then the geometry of this LOD is automatically generated from an earlier LOD.
| Name | GetSourceModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
const FSkeletalMeshSourceModel & GetSourceModel
(
const int32 InLODIndex
) const
Parameters
| Name | Remarks |
|---|---|
| InLODIndex | The LOD index to retrieve a FSkeletalMeshSourceModel object for. |
GetSourceModel(const int32)
Description
Returns the source model object for the skeletal mesh of a given LOD. This source models stores an optional mesh description that the renderable data is generated from. If there is no mesh description object, then the geometry of this LOD is automatically generated from an earlier LOD.
| Name | GetSourceModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
FSkeletalMeshSourceModel & GetSourceModel
(
const int32 InLODIndex
)
Parameters
| Name | Remarks |
|---|---|
| InLODIndex | The LOD index to retrieve a FSkeletalMeshSourceModel object for. |