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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Returns a socket by index. Max index is NumSockets(). The meshes sockets are accessed first, then the skeletons.
| Name | GetSocketByIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
UFUNCTION (BlueprintCallable, Category="Animation")
USkeletalMeshSocket * GetSocketByIndex
(
int32 Index
) const