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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClothingAssetBase * GetSectionClothingAsset
(
int32 InLodIndex, |
Given an LOD and section index, retrieve a clothing asset bound to that section. | Engine/SkeletalMesh.h | |
const UClothingAssetBase * GetSectionClothingAsset
(
int32 InLodIndex, |
Engine/SkeletalMesh.h |
GetSectionClothingAsset(int32, int32)
Description
Given an LOD and section index, retrieve a clothing asset bound to that section. If no clothing asset is in use, returns nullptr
| Name | GetSectionClothingAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
UClothingAssetBase * GetSectionClothingAsset
(
int32 InLodIndex,
int32 InSectionIndex
)
GetSectionClothingAsset(int32, int32)
| Name | GetSectionClothingAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
const UClothingAssetBase * GetSectionClothingAsset
(
int32 InLodIndex,
int32 InSectionIndex
) const