Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< TObjectPtr< USkeletalMeshSocket > > & GetMeshOnlySocketList () |
Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed | Engine/SkeletalMesh.h | |
const TArray< USkeletalMeshSocket * > & GetMeshOnlySocketList () |
Const version Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed | Engine/SkeletalMesh.h |
GetMeshOnlySocketList()
Description
Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed
| Name | GetMeshOnlySocketList |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
TArray < TObjectPtr < USkeletalMeshSocket > > & GetMeshOnlySocketList()
GetMeshOnlySocketList()
Description
Const version Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed
| Name | GetMeshOnlySocketList |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
const TArray < USkeletalMeshSocket * > & GetMeshOnlySocketList() const