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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Return whether the mesh has vertex colors. USkinnedAsset interface.
Virtual Inheritance
- USkinnedAsset::GetHasVertexColors → USkeletalMesh::GetHasVertexColors
| Name | GetHasVertexColors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
UFUNCTION (BlueprintPure, Category=Mesh,
Meta=(DisplayName="Has Vertex Colors", ScriptName="HasVertexColors", Keywords="vertex color"))
virtual bool GetHasVertexColors() const