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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMatrix GetComposedRefPoseMatrix
(
FName InBoneName |
Get the component orientation of a bone or socket. | Engine/SkeletalMesh.h | |
virtual FMatrix GetComposedRefPoseMatrix
(
int32 InBoneIndex |
Return the component orientation of a bone or socket. | Engine/SkeletalMesh.h |
GetComposedRefPoseMatrix(FName)
Description
Get the component orientation of a bone or socket. Transforms by parent bones. USkinnedAsset interface.
| Name | GetComposedRefPoseMatrix |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual FMatrix GetComposedRefPoseMatrix
(
FName InBoneName
) const
GetComposedRefPoseMatrix(int32)
Description
Return the component orientation of a bone or socket.
| Name | GetComposedRefPoseMatrix |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual FMatrix GetComposedRefPoseMatrix
(
int32 InBoneIndex
) const