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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< TObjectPtr< UAssetUserData > > & GetAssetUserDataEditorOnly () |
Engine/SkeletalMesh.h | ||
const TArray< TObjectPtr< UAssetUserData > > & GetAssetUserDataEditorOnly () |
Engine/SkeletalMesh.h |
GetAssetUserDataEditorOnly()
| Name | GetAssetUserDataEditorOnly |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
TArray < TObjectPtr < UAssetUserData > > & GetAssetUserDataEditorOnly()
GetAssetUserDataEditorOnly()
| Name | GetAssetUserDataEditorOnly |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
const TArray < TObjectPtr < UAssetUserData > > & GetAssetUserDataEditorOnly() const