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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConstArrayView< FSkeletalMeshSourceModel > GetAllSourceModels () |
Returns all source models as immutable. | Engine/SkeletalMesh.h | |
| Returns all source models. See GetSourceModel for description of what each source model contains. | Engine/SkeletalMesh.h |
GetAllSourceModels()
Description
Returns all source models as immutable. See GetSourceModel for description of what each source model contains.
| Name | GetAllSourceModels |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
TConstArrayView< FSkeletalMeshSourceModel > GetAllSourceModels() const
The list of all source models.
GetAllSourceModels()
Description
Returns all source models. See GetSourceModel for description of what each source model contains.
| Name | GetAllSourceModels |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
TArrayView < FSkeletalMeshSourceModel > GetAllSourceModels()
The list of all source models.